Specification · draft 0.4

The Lantern protocol, draft 0.4

SPEC.md as it was when draft 0.4 was merged (lantern#10), kept as it was.

Informative translation: Français

Lantern — an open protocol for game library servers

Draft 0.4, 2026-10-30. Status: draft, open to change until 1.0. This text is licensed under CC BY 4.0.

Lantern lets a client (a homebrew on a console, or an app on a phone, a computer or in a browser) browse a library server the user runs for their own games, download games and homebrew from it with integrity checks, read what it knows about each game, and keep save backups and cheats there. It is a small REST/JSON contract, versioned so that a client and a server of different ages keep working together. It is a protocol of its own: it owes nothing to the protocols in use before it and keeps nothing for their sake.

Its core knows no platform: listing, downloads, pairing and errors work the same for a Nintendo Switch, a phone or a computer. What differs from one platform to another (the form of a game's id, its package formats, where cheats, saves and homebrew go) is in that platform's profile, in Annex A.

The key words MUST, MUST NOT, REQUIRED, SHOULD, SHOULD NOT and MAY are used as in RFC 2119 and RFC 8174, in capitals only. Each requirement has a stable id written next to it in brackets, such as [L-5.2-3]: § 3.5 says how ids are kept, and the conformance suite (§ 17) names the ones each of its checks covers. Annex B is advice to client authors, without requirements.

1. Principles

  1. Small and fixed. Few routes, fixed shapes, no query language. A server fits in a weekend; a client in a few hundred lines of C++.
  2. Versioned twice. A major protocol version in the path (/v1/) for breaking changes; an integer schema in every document for the rest (§ 3).
  3. Declared, never guessed. The server says what it offers (features) and for which platforms; the client says who it is (User-Agent) and which platform it runs on (Lantern-Platform). No header sniffing.
  4. A neutral core, a profile per platform. Every app says its platform; its ids, versions and formats follow that platform's profile (Annex A). Nothing else in the core depends on a platform.
  5. Structured identity, verified content. Every package has its title id, app id, type, integer version, size, format and SHA-256, and every download is checked against it. File names carry no meaning.
  6. Secure by default. HTTPS everywhere, a key pinned at pairing on the LAN, a revocable token per device, bound to a key the device made. No password ever goes through the device. A homebrew writes only where its manifest says and the user allows.
  7. HTTP as it is. Real status codes, application/problem+json errors, ranges, ETag, Repr-Digest, Content-Digest, HTTP Message Signatures.
  8. Nothing hidden, nothing intrusive. No hardware identifier, no proprietary encryption, no server-driven change to the client's settings.

2. Transport

  • HTTPS. A client MUST verify the certificate against its CA store, or against the key it pinned at pairing (§ 5.3). L-2-1
  • Plain HTTP is allowed only on loopback addresses (127.0.0.0/8, ::1), for testing. A client MUST NOT speak plain HTTP to any other address. L-2-2 A server MUST NOT serve Lantern in plain HTTP on one. L-2-3
  • All routes live under a base path the server chooses (default /api/lantern), announced by discovery (§ 4.1) and the handshake (§ 4.2). Below, paths are relative to <base>.
  • JSON bodies MUST be UTF-8, sent with Content-Type: application/json (errors: application/problem+json, § 12). L-2-4
  • The client MUST send User-Agent: <Name>/<version>. L-2-5 It SHOULD send Accept-Language (§ 2.2). L-2-6 It SHOULD send Lantern-Platform (§ 4.3). L-2-7
  • A client MUST send its token (§ 5) and its signatures only to the server's origin (scheme, host, port), never to another host a document points at. L-2-8

2.1 Compression and HTTP versions

  • A server SHOULD offer Content-Encoding on its JSON responses, as the client's Accept-Encoding asks: zstd (RFC 8878) or br (RFC 7932), and gzip. L-2.1-1 A client MAY ask for them; one that does not ask gets JSON as it is.
  • A server MUST NOT apply a Content-Encoding to a file response (§ 6.6), whatever Accept-Encoding says: packages are compressed by their own formats already, and ranges and Repr-Digest are about the bytes as stored. L-2.1-2
  • A response a server compresses MUST carry Vary: Accept-Encoding, and an ETag other than the uncompressed one's (RFC 9110 § 8.8.3). L-2.1-3
  • A client sends its request bodies without Content-Encoding. The limits of § 13 apply to a document once decompressed.
  • Lantern works the same over HTTP/1.1 and HTTP/2 (RFC 9113); nothing in it depends on the version. A server MAY offer HTTP/2 through ALPN and a client MAY use it: one connection then carries a page, its titles and their images at once, and its header compression makes the headers every request repeats (Authorization, Signature-Input, Lantern-Platform) cheap. A signature covers @target-uri (§ 5.4), which HTTP/2's pseudo-headers give as HTTP/1.1's request line does.

2.2 Languages

The client's Accept-Language (RFC 9110 § 12.5.4) chooses the language of the texts a server writes for people: a title's and a homebrew's summary, description and hints (§ 7.1, § 8), an error's title and detail (§ 12), and the handshake's motd (§ 4.2).

  • A server SHOULD answer in the best language it has for Accept-Language, and in English when it has none of them. L-2.2-1
  • A document with such texts MUST say their language in its language (a title's, a homebrew's, a problem's, the handshake's). L-2.2-2 Its response SHOULD also carry Content-Language. L-2.2-3
  • Codes, field names and listed values (code, kind, genres, state) never change with the language.

3. Versions

3.1 Protocol version

The major version is in the path: <base>/v1/…. It changes only for a break that schema cannot express. A server lists the versions it serves (versions in § 4.2) and SHOULD keep an old major version while clients still call it. L-3.1-1

3.2 Document schema

Every JSON document a server returns, and every document a client sends, MUST have an integer schema at its top level. L-3.2-1

  • Adding a field keeps schema. A field that changes meaning, unit or type, or disappears, makes it go up.
  • A reader MUST ignore fields it does not know. L-3.2-2
  • A reader that gets a schema higher than it knows MUST treat the document as absent (the feature is unavailable), not as an error. L-3.2-3 It MUST NOT write it back. L-3.2-4
  • Every document has a JSON Schema in schemas/v1/ (2020-12), with an example in examples/v1/. The schemas describe schema 1 and allow fields they do not list, as a reader must. A server's documents MUST be valid against them. L-3.2-5
  • A server MUST answer a request document of a schema it cannot read with 422 unsupported_schema (§ 12). L-3.2-6
  • features (§ 4.2) gives, per family, the schema the server writes; a client MAY send Accept-Schema: <family>=<n>, … to ask for an older one, which a server SHOULD honour while it still can write it. L-3.2-7

3.3 Extensions

Fields and routes of a vendor's own begin with x-<vendor>- (field) or live under <base>/x/<vendor>/ (routes). Clients ignore them unless they know them.

3.4 Deprecation and sunset

A route, a query parameter or a family's older schema that is going away is announced on the responses that use it, with two headers:

Deprecation: @1793318400
Sunset: Sun, 01 Aug 2027 00:00:00 GMT
Link: <https://lantern.boreale.dev/spec/#34-deprecation-and-sunset>; rel="deprecation"
  • Deprecation (RFC 9745): since when it is deprecated, a Structured Fields date (@ and Unix seconds). A server MUST send it on every response of a route, or in a schema, that it has deprecated. L-3.4-1
  • Sunset (RFC 8594): the HTTP date after which it may stop answering. A server SHOULD send it once it knows that date. L-3.4-2 It MUST NOT stop a deprecated route or schema before its Sunset. L-3.4-3
  • An older schema stays served while clients read it: a server MUST keep writing it to the clients that ask for it with Accept-Schema (§ 3.2) at least until its Sunset. L-3.4-4
  • A Link with rel="deprecation" MAY point at a page that says what replaces it.
  • A client SHOULD record a Deprecation it gets where its developers will see it (a log, a report), and move to what replaces it before the Sunset. L-3.4-5

3.5 Changes and proposals

How the text changes:

  1. A change starts as an issue with the repository's Proposal template: the problem, with a real case; the change (routes, fields, codes, the sections it touches); its effect on schema; how the conformance suite checks it; and what a client or a server that ignores it does.
  2. Once it is agreed, one pull request changes SPEC.md, the schemas and their examples, openapi.yaml, the test vectors (§ 17), the suite and the reference server together, so that the suite never lags behind the text. The text's version and date go up, and its section "Changes" says what changed.
  3. Its effect on versions:
    • an addition (a field, a route, a code, a value of a list a reader is told to tolerate, such as a kind or a genre) keeps schema and /v1/;
    • a field that changes meaning, unit or type, or disappears, raises the document's schema: the server writes the new one, and the old one, marked deprecated (§ 3.4), to the clients that ask for it;
    • a break schema cannot express (a route's meaning, the authentication) is a new major version, /v2/, served next to /v1/ (§ 3.1).
  4. Requirement ids: L-<section>-<n>, given once. A requirement keeps its id when its words or its place change; a new one takes the next free number of its section; the id of one that goes is never given again.

Until 1.0, the drafts keep /v1/ and schema 1: a draft may still change a shape another draft wrote, and its section "Changes" says so.

4. Discovery, handshake and platforms

4.1 On the LAN

Lantern has its own discovery, on UDP port 47115:

  • The client sends the datagram {"schema":1,"lantern":"discover"} to port 47115 as a directed broadcast (the subnet's broadcast address, such as 192.168.1.255: some consoles drop 255.255.255.255).
  • A server answers unicast, to the datagram's source, with:
    {"schema": 1, "lantern": "server", "uid": "6f1c2a8e-…",
     "name": "Living room shelf", "port": 443, "base": "/api/lantern",
     "versions": [1]}
  • The server's address is the reply's source address; port is its HTTPS port, base and versions as in the handshake (§ 4.2). A server's reply MUST give the uid, base and versions of its handshake, and the port it answers HTTPS on. L-4.1-1
  • Each datagram is UTF-8 JSON of at most 1200 bytes. A server answers only a request it can read (§ 3.2) and stays silent otherwise. It SHOULD answer only addresses of its own networks. L-4.1-2 It SHOULD answer only a few times a second to the same address. L-4.1-3
  • A server SHOULD also advertise itself with DNS-SD (RFC 6763) as _lantern._tcp, with the TXT keys uid=<uid>, path=<base> and v=1 (the versions, comma-separated). L-4.1-4
  • Discovery is a hint: it finds an address and a name, nothing more. A reply proves nothing, and a client MUST trust a server only through TLS and pairing (§ 5). L-4.1-5

4.2 Handshake

GET /.well-known/lantern (at the origin's root) and GET <base>/v1/ MUST return the same document, with or without a token. L-4.2-1

{"schema": 1,
 "uid": "6f1c2a8e-…",
 "name": "Living room shelf",
 "software": {"name": "ExampleShelf", "version": "2.7.0"},
 "base": "/api/lantern",
 "versions": [1],
 "platforms": ["switch", "android"],
 "motd": "New this week: two co-op games.", "language": "en",
 "account": {"name": "lea", "state": "active", "scopes": ["library", "saves"],
             "bound": true, "rating_cap": {"age": 12}},
 "features": {"library": 1, "titles": 1, "changes": 1, "sections": 1,
              "homebrew": 1, "saves": 1, "cheats": 1, "requests": 0,
              "pairing": 1, "signatures": 1, "admin": 0},
 "auth": {"bearer_only": true, "skew": 300},
 "limits": {"page_size": 500, "save_body": 8388608,
            "save_size": 1073741824, "saves_kept_per_title": 10}}
  • uid: a UUID that never changes for this server. A client uses it to recognise the same server on the LAN and on the WAN, and to find the key it pinned (§ 5.3).
  • platforms: the platforms the server has something for (§ 4.3). It MUST list every platform of an app, a homebrew or a cheat set it serves, and be the same for every caller. L-4.2-2
  • motd, optional: a message for people, in language (§ 2.2).
  • account.state: anonymous (no token), active, or frozen (the account exists but may do nothing; motd says why). Without a token, the handshake MUST answer 200 with account.state anonymous. L-4.2-3
  • account.scopes: what this caller may do: library, saves, cheats, cheats.write, requests, admin. library covers every read of the catalogue: apps, titles and homebrew.
  • account.bound: whether the caller's token is bound to a device key (§ 5.4); account.rating_cap: the rating cap its token carries, if any (§ 5.6).
  • features.<family>: the schema the server writes for that family, or 0 when it does not offer it to this caller. L-4.2-4 pairing and signatures MUST be the same for every caller, anonymous included: whoever can reach the server can ask to pair. L-4.2-5
  • auth (§ 5.4): bearer_only, whether the server still issues and takes tokens that no key binds; skew, how many seconds a signature's created may differ from the server's clock.
  • limits: page_size, the most items on a page (§ 6.2); with saves, save_body, the largest save a single request takes (§ 9.2), save_size, the largest save at all (§ 9.3), and saves_kept_per_title, how many backups the server keeps per title, platform and account before it drops the oldest (§ 9.1).
  • A call without a token to a private server returns the document with account.state anonymous and every feature at 0 but pairing and signatures, so a client can show the server's name and pair. A frozen account's handshake has every feature at 0 but those two. A wrong token MUST give 401 here as elsewhere (§ 5.1): only its absence gives that document. L-4.2-6
  • A route of a family at 0 MUST answer 404 (the server does not offer it) or 401/403 (not to this caller), never 2xx. L-4.2-7 A route of a family above 0 MUST answer as this text says. L-4.2-8

4.3 Platforms

A platform is a lower-case name: 1 to 32 letters, digits and -, starting with a letter or a digit. The names are those of Atlas where Atlas has one (switch, steam, gog, xbox); for the others, this text adds 3ds (the New Nintendo 3DS and the 3DS family), vita (PlayStation Vita), ps4, android, ios (iOS, iPadOS and tvOS), windows, macos, linux (any Linux system, a computer or a handheld, whatever its distribution: there is no name per distribution) and web (an app run in a browser). A later version adds names to this list; a vendor's own begins with x-<vendor>-.

  • Every app (§ 6.1), title (§ 7), homebrew (§ 8), save (§ 9) and cheat set (§ 10) carries its platform.
  • A client says its own platform with the header Lantern-Platform: <name> on every call.
  • With the header, a server MUST answer for that platform only: the apps' listing, what is missing (§ 6.3), changes (§ 6.4), sections, titles, homebrew, saves and cheats list and read only what is of that platform; anything else is 404. L-4.3-1 A platform the server does not serve MUST give empty lists, not an error. L-4.3-2 A name that is not a platform name MUST give 400. L-4.3-3
  • Without the header, a server answers for every platform, but where a route needs one: POST <base>/v1/apps/missing (§ 6.3), POST <base>/v1/homebrew/updates (§ 8.5) and the routes that write a save (§ 9) MUST give 400 without a platform. L-4.3-4 A route that names a title_id or a homebrew id known on several platforms gives 400 too, until the client names the platform.
  • ?platform=<name> on a listing (or on a route that needs a platform) MUST override the header. L-4.3-5
  • Responses that depend on the platform SHOULD carry Vary: Lantern-Platform (§ 14). L-4.3-6
  • A platform's profile (Annex A) says what the core leaves open. On a platform with no profile yet (Annex A.7), a server MAY serve apps and homebrew under the core's rules alone; a client MUST NOT install anything of a platform it has no profile for. L-4.3-7 The same holds for what a profile leaves out: Linux's has no apps yet (Annex A.6), so a client installs none of them.

5. Authentication and access

5.1 Tokens

  • Every authenticated call sends Authorization: Bearer <token> (RFC 6750), signed when the token is bound to a key (§ 5.4). There is no other scheme: a server MUST refuse a password and HTTP Basic, on any route, and never ask for them. L-5.1-1
  • A token is opaque to the client and has at least 128 bits of entropy. L-5.1-2 The server MUST keep only a hash of it. L-5.1-3 It gives one per device, with the scopes the user approved (§ 5.2), and MUST let the user list and revoke them. L-5.1-4 A token MAY expire.
  • A missing token where one is needed, or an unknown, revoked or expired one, MUST give 401 with WWW-Authenticate: Bearer (and error="invalid_token" when a token was sent). So does an Authorization of another scheme. L-5.1-5 A valid token without the scope MUST give 403 forbidden; one of a frozen account, 403 account_frozen. L-5.1-6
  • A token never holds a scope its account does not hold: an account's scopes cut back, its tokens' are too.
  • A public server answers calls without a token, as the account anonymous (§ 4.2), for the scopes it gives everyone.

5.2 Pairing (feature pairing)

How a device gets its token, modelled on the OAuth device flow (RFC 8628) without OAuth's other parts. A private server MUST offer it. L-5.2-1 A public one MAY, for what it gives beyond anonymous calls.

  1. POST <base>/v1/pairing {"schema":1, "device":"Lea's Switch", "scopes":["library","saves"], "key":{"alg":"ed25519", "public_key":"<base64>"}}, without a token → 200 {"schema":1, "code":"KQ4M-7TXD", "verify":"https://shelf.example.org/pair", "verify_complete":"https://shelf.example.org/pair?code=KQ4M-7TXD", "poll":"<base>/v1/pairing/p_…", "interval":5, "expires":600}. key is the device's public key (§ 5.4); invitation, a code of an invitation (§ 5.5).
  2. The device shows the code, the address verify, and the short fingerprint of the server's key (§ 5.3). The user opens verify on another device, signs in there by the server's own means, enters the code, compares the fingerprint, and approves the device and its scopes. Approval happens only on the server's side: its web page, or an admin's device through § 5.7. It MUST NOT happen through the device that pairs: no password goes through it. L-5.2-2
  3. The device polls GET poll every interval seconds. The server MUST answer 202 while waiting, then 200 {"schema":1, "token":"et_…", "scopes":[…], "bound":true} once, and 410 when refused, expired, already collected or unknown. L-5.2-3 The scopes MUST be those approved, at most those asked for and those of the account. L-5.2-4 expires, when present, is the token's lifetime in seconds; rating_cap, the cap the token carries (§ 5.6). A pairing that sent a key polls with signed requests (§ 5.4).
  4. Later calls send Authorization: Bearer et_… (§ 5.1), signed (§ 5.4).
  • The code MUST use the alphabet 23456789ABCDEFGHJKLMNPQRSTUVWXYZ (no 0, O, 1 or I), have 8 to 32 symbols (at least 40 bits), and be shown in groups of 4 joined by -. L-5.2-5 The server ignores case, spaces and dashes when the user types it.
  • A code MUST expire within 10 minutes (expires, in seconds, at most 600). L-5.2-6 The poll address MUST be unguessable (at least 128 bits) and give the token once. L-5.2-7
  • The server MUST limit pairing requests per address and attempts at a code: beyond them it answers 429 slow_down with Retry-After. L-5.2-8 It SHOULD answer 429 slow_down to polls more often than interval. L-5.2-9

With a QR code. verify_complete is verify with the code in its query (RFC 8628's verification_uri_complete), so that the user need not type it:

  • A server MUST give verify_complete, on its origin, the code in it. L-5.2-10 Opening it MUST NOT approve anything by itself: the user still signs in, sees the device, its scopes and the fingerprint, and approves. L-5.2-11
  • A client SHOULD show verify_complete as a QR code, which it draws itself: the server serves no image. L-5.2-12 It MUST keep the code and the server's short fingerprint shown next to the QR code. L-5.2-13 The user scans it with a phone, compares the fingerprint the page shows with the console's, and approves there.

5.3 Pinning, at pairing

A server whose certificate the client's CA store accepts needs nothing more. Otherwise (a LAN server with a self-signed certificate):

  • The fingerprint is the SHA-256 of the server's public key, its DER SubjectPublicKeyInfo (SPKI). Its short form, for people, is its first 16 hex digits, upper-case, in groups of 4: 3F9A 1C07 B2E4 55D0. Test vectors: vectors/spki.json.
  • During pairing, the device MUST show the short form of the key it sees, next to the code. L-5.3-1 The server's approval page MUST show the short form of its own. L-5.3-2 The user approves only when they match.
  • Once paired, the client MUST pin the whole SHA-256 for that server's uid. L-5.3-3 It polls and calls only over connections with that key: a changed key MUST fail, whatever certificate carries it, until the user pairs again. L-5.3-4
  • Before pairing, a client may read the handshake and ask for a code over a certificate it has not verified: it sends nothing secret then.
  • A link of an invitation (§ 5.5) carries the whole fingerprint: a client that opens it pins that one, without asking the user to compare.

5.4 Device keys and signed requests (feature signatures)

A token bound to a key the device made is worth nothing without that key: copied off the device, out of a log or a backup, it does not work on its own.

At pairing. The device makes an Ed25519 key pair (RFC 8032) for this server, keeps its private key with the token, and sends the public key with its pairing request, "key": {"alg": "ed25519", "public_key": "<base64 of its 32 bytes>"}. The server binds the token it issues to that key. A device that pairs again makes a new key.

  • A server that issues tokens MUST offer this feature: it takes key at pairing, binds the token to it, and checks the signatures below; its features.signatures is then 1, for every caller. L-5.4-1
  • A client SHOULD send a key when it pairs. L-5.4-2 A client that paired with a key MUST sign every request that carries its token. L-5.4-3 It MUST NOT send its private key anywhere. L-5.4-4 It SHOULD keep it where its system protects keys, when it has such a place. L-5.4-5
  • A token issued without a key is bearer-only. A server MAY refuse to issue one, with 400 key_required to a pairing request without key, and MAY refuse the bearer-only tokens it issued before, with 401 signature_required. auth.bearer_only (§ 4.2) says whether it still issues and takes them.

Signing a request (RFC 9421, HTTP Message Signatures). A request that carries a bound token carries a signature of these components, in this order:

ComponentWhat
"@method"The method, in capitals (GET).
"@target-uri"The request's absolute URI (RFC 9421 § 2.2.2): the scheme, the host as in Host, in lower case, its port only when it is not the scheme's default, then the path and query exactly as sent, their percent-encoding unchanged.
"authorization"The Authorization header's value as sent.
"content-digest"Only when the request has a body: the Content-Digest header (RFC 9530, sha-256), which the request then carries.

and these parameters, in this order: created, the client's time in Unix seconds; nonce, 22 to 64 characters of base64url (A–Z, a–z, 0–9, -, _) holding at least 128 random bits, new for each request; keyid, the key's thumbprint, the base64url of the SHA-256 of its 32 bytes, without padding; and alg, "ed25519". The signature's label is lantern:

GET /api/lantern/v1/apps?page_size=50 HTTP/1.1
Host: shelf.example.org
Authorization: Bearer et_c8V1nQ0xYb
Signature-Input: lantern=("@method" "@target-uri" "authorization");created=1793345400;nonce="tQ0Vb3Yt7sXx2c1mZ8kq4A";keyid="Zp3pS0eHqf…";alg="ed25519"
Signature: lantern=:<base64 of the 64 bytes>:

The signature base (RFC 9421 § 2.5) is one line per component, then the parameters, joined by a line feed (\n), with no line feed at the end:

"@method": GET
"@target-uri": https://shelf.example.org/api/lantern/v1/apps?page_size=50
"authorization": Bearer et_c8V1nQ0xYb
"@signature-params": ("@method" "@target-uri" "authorization");created=1793345400;nonce="tQ0Vb3Yt7sXx2c1mZ8kq4A";keyid="Zp3pS0eHqf…";alg="ed25519"

@signature-params is the lantern member's value in Signature-Input, exactly as sent. Signature is the Ed25519 signature of the base's UTF-8 bytes, in base64 (with padding) between colons. Both headers carry the lantern member alone. The bytes are spelled out, case by case, in vectors/signatures.json.

A server MUST check the signature of every request that carries a bound token, in this order, and answer 401 (with WWW-Authenticate: Bearer realm="lantern", error="invalid_token") with the code given: L-5.4-6

  1. no Signature-Input or no Signature: signature_required;
  2. a Signature-Input not of the form above (components other or in another order, a parameter missing, another alg), a keyid that is not the token's key, a Content-Digest missing on a request with a body, or a signature that does not verify: signature_invalid;
  3. a created more than auth.skew seconds before or after the server's clock: signature_expired;
  4. a nonce the server saw for this key within the window: signature_replayed.

A body that does not match its Content-Digest gives 422 digest_mismatch, as in § 9.2.

  • Clock. auth.skew is 300 seconds, unless a server announces another, between 60 and 900. Every response of a server MUST carry Date (RFC 9110 § 6.6.1). L-5.4-7 A client whose signature was refused as signature_expired SHOULD take the offset of its clock to that Date and sign again with it, once: a console's clock is often wrong. L-5.4-8
  • Replay. A server MUST keep each nonce it took, per key, for twice auth.skew at least, and refuse it again within that time. L-5.4-9 A request is thus taken once, within its window, whatever the network replays.
  • A 401 for a signature SHOULD carry Accept-Signature (RFC 9421 § 5.1) with the components and parameters it wants. L-5.4-10
  • Polling with a key. A pairing that sent key polls with requests signed by it, without Authorization: their components are "@method" and "@target-uri" alone. The server MUST give the token only to a poll so signed, and answer 401 signature_required or signature_invalid to any other. L-5.4-11 An address of a poll that leaks gives nothing.
  • Keys of small order. A server MUST refuse at pairing, with 400, a device key that does not decode canonically or is one of the 8 points of small order. L-5.4-12 It checks every signature of a request as § 8.4 says (L-8.4-4): a key or an R of small order, or S at L or above, never verifies.
  • Revoking a device revokes its token and the binding with it; a device changes its key by pairing again.

5.5 Invitations

An invitation lets a device pair without anyone signing in: an admin makes it (§ 5.7) and hands it over, as a link or a code.

{"schema": 1, "id": "i_3VxQ", "code": "MZ7Q-4KHP-XW2N-8TRD",
 "link": "https://shelf.example.org/pair?invitation=MZ7Q-4KHP-XW2N-8TRD&spki=3f9a1c07…",
 "user": "sam", "scopes": ["library"], "expires": "2026-11-06T18:00:00Z",
 "devices": 2, "used": 0, "rating_cap": {"age": 12}, "note": "Sam's consoles",
 "created": "2026-10-30T18:00:00Z"}
  • code: of the pairing alphabet (§ 5.2), 16 to 32 symbols (at least 80 bits), in groups of 4. link: verify with invitation=<code> in its query and the server's spki=<its key's whole SHA-256, lower-case hex> (§ 5.3), always when no CA vouches for its certificate.
  • user: the account the devices join; scopes: what they may do, a subset of that account's; expires: when it stops, 30 days ahead at most; devices: how many devices may redeem it, 1 to 100; used: how many did; rating_cap (§ 5.6) and note, optional.
  • A device redeems it by pairing (§ 5.2) with "invitation": "<code>". The pairing is approved at once, for the invitation's account, with the scopes asked for that the invitation holds and its rating_cap: the first poll gives the token.
  • A server MUST NOT pair a device with an invitation that is unknown, expired, revoked or used up: it answers 410 gone. L-5.5-1 It MUST count each device it pairs with an invitation, and stop at devices, even when devices redeem it at once. L-5.5-2 It MUST limit attempts at invitation codes per address as it does pairing codes (§ 5.2). L-5.5-3
  • A device paired by an invitation keeps its token when the invitation is revoked or expires: an admin revokes the device itself (§ 5.7).
  • An invitation is a secret while it can be redeemed: it is handed over by a channel the admin trusts, and whoever holds it pairs.

5.6 Rating caps

A token MAY carry a rating cap, set when its device is approved (on the server's page, or through § 5.7) or by its invitation (§ 5.5), never by the device itself: a parental control kept on the server, which a child's console cannot loosen.

"rating_cap": {"age": 12, "unrated": "show"}
"rating_cap": {"system": "PEGI", "rating": "12", "unrated": "hide"}

A cap is an age, or a rating of one system, read as the age the table below gives it; unrated says what becomes of what has no rating this table can read: show (when absent) or hide.

systemrating → age
PEGI3 3, 7 7, 12 12, 16 16, 18 18
ESRBEC 3, E 6, E10+ 10, T 13, M 17, AO 18
CEROA 0, B 12, C 15, D 17, Z 18
USK0 0, 6 6, 12 12, 16 16, 18 18
ACBG 0, PG 8, M 15, MA15+ 15, R18+ 18, X18+ 18
CLASSINDL 0, 10 10, 12 12, 14 14, 16 16, 18 18
GRACALL 0, 12 12, 15 15, 18 18

A rating of another system, or one its row does not list (RP), is one this table cannot read. The age of a title (§ 7.1), or of a homebrew with ratings (§ 8.1), is, for a cap of a system, its rating of that system when it has one; otherwise, and for a cap of an age, the highest age of its ratings the table can read: a parent's cap is never loosened by the most lenient organisation. With none, it is unrated. It is above the cap when its age is above the cap's.

A server MUST hide from a capped token every title above its cap (or unrated, with unrated hide), the apps of such a title, and each homebrew above it, everywhere: L-5.6-1

  • listings, what is missing, updates and changes (§ 6.2–6.4, § 8.5) leave them out; a page's total counts only what the token sees;
  • GET <base>/v1/titles/{title_id}, GET <base>/v1/homebrew/{id}, a hidden app's or homebrew's file, and a cheat set of a hidden title give 404, as if the server had none; GET <base>/v1/titles?ids= lists hidden ids in unknown; title changes (§ 7.3) leave them out.
  • The handshake's account.rating_cap MUST show the cap to its token. L-5.6-2 No route lets a device change it.
  • A rating cap is a filter, not a lock: an app downloaded before, a game a console already has, or another server, are out of its reach.

5.7 Administration (feature admin)

A small API for an admin app, on a phone say: accounts, devices, waiting pairings and invitations. Every route below needs the scope admin; the family is offered (features.admin) to callers that hold it. Lists are pages, as in § 6.2: {"schema":1, "items":[…], "total":3, "next":null}, with cursor and page_size.

RouteWhat
GET <base>/v1/admin/usersThe accounts: {"name":"lea", "state":"active", "scopes":["library","saves"], "devices":2, "created":"…"}.
POST <base>/v1/admin/users{"schema":1, "name":"sam", "scopes":["library"]} → 201 the account; 409 conflict when the name is taken.
PATCH <base>/v1/admin/users/{name}{"schema":1, "state":"frozen"}, or "active", and scopes → 200 the account.
GET <base>/v1/admin/devices?user=The devices, one token each: {"id":"d_…", "user":"lea", "device":"Lea's Switch", "scopes":[…], "created":"…", "bound":true, "key":"<short fingerprint>", "rating_cap":{…}, "invitation":"i_…", "expires":"…"}.
DELETE <base>/v1/admin/devices/{id}Revokes the device's token → 204.
GET <base>/v1/admin/pairingsThe pairings waiting for approval: {"id":"pr_…", "code":"KQ4M-7TXD", "device":"Lea's Switch", "scopes":[…], "key":"<short fingerprint>", "created":"…", "expires":"…"}.
POST <base>/v1/admin/pairings/{id}{"schema":1, "decision":"approve", "user":"lea", "scopes":["library"], "rating_cap":{"age":12}} → 204; "decision":"refuse" → 204, and the device's poll gets 410.
GET <base>/v1/admin/invitationsThe invitations that can still be redeemed (§ 5.5).
POST <base>/v1/admin/invitations{"schema":1, "user":"sam", "scopes":["library"], "expires":"2026-11-06T18:00:00Z", "devices":2, "rating_cap":{"age":12}, "note":"…"} → 201 the invitation, with its code and link.
DELETE <base>/v1/admin/invitations/{id}Revokes it → 204: its code gives 410.
  • A server MUST answer every route of this family with 403 forbidden to a token without the scope admin (401 without a token). L-5.7-1
  • A server MUST NOT return a token, a hash of one, a password or its hash in any document of this family. L-5.7-2
  • A device revoked or an account frozen MUST lose its access at once, on its next request. L-5.7-3
  • An approval MUST grant at most the scopes the device asked for and its account holds; user is the admin's own account when absent, and scopes those asked for. L-5.7-4
  • An account's name is 1 to 64 letters, digits, ., _ and -. An account made here has no password: its devices pair by invitation, or are approved here; the server's own means may give it one.
  • An admin app MUST show, next to each waiting pairing, its code and the short fingerprint of the server's key as the app pinned it, so that its user compares them with the console's screen as on the server's page (§ 5.3). L-5.7-5

6. Library (feature library)

6.1 App

An app is one installable package: a base game, an update or an add-on.

{"id": "a_9Qx2…",
 "platform": "switch",
 "title_id": "0100ABCD00010000",
 "app_id": "0100ABCD00010800",
 "type": "update",
 "version_code": 196608,
 "version_name": "1.3.0",
 "name": "Frostline Tales",
 "size": 734003200,
 "installed_size": 1073741824,
 "format": "nsz",
 "sha256": "3a7bd3e2…",
 "atlas": "Q900001",
 "added": "2026-10-28T19:02:11Z",
 "file": "<base>/v1/files/f_Zk…"}
  • id: opaque, stable while the file does not change.
  • platform: the platform it is for (§ 4.3).
  • title_id: the game's id; app_id: this package's id, the same as title_id where the platform has no other. Both are opaque strings of 1 to 128 letters, digits, ., _ and -, compared exactly (case included), whose form the platform's profile gives (Annex A). An id is unique within its platform only. changes is never a title id (§ 7.3).
  • type: a lower-case word from the profile's list. base (a game), update (a newer version of a game, in a package of its own) and dlc (an add-on) mean the same on every platform that has them.
  • version_code: an integer, as the profile derives it; clients compare integers, never text. version_name, optional, is the version people read (1.3.0), never compared. Test vectors: vectors/version-codes.json.
  • size: bytes, a 64-bit integer. installed_size, optional: the bytes the app takes once installed, when the server knows them (an nsz's, decompressed), which a client compares with its free space (§ 6.3).
  • format: a lower-case word from the profile's list of package formats.
  • sha256: of the file as served, lower-case hex. A server MUST give it, having hashed the file before it lists it. L-6.1-1
  • atlas, optional: the game's id in Atlas, the open data on games of Boréale: its Wikidata item, Q and digits (Q900001), the key of Atlas's links.json, which ties a game's ids on every platform together (a Switch title id, a Steam app id…). A client MAY read Atlas's data with it (how well known a game is, its prices, similar games); Atlas's files of one platform are keyed by that platform's own ids, which links.json gives. It is a hint about the game, never its identity: a client MUST NOT install or match anything by atlas alone. L-6.1-2 Atlas is an external address (§ 7.1).

6.2 Listing

GET <base>/v1/apps?platform=&type=&title_id=&q=&sort=&page_size=&cursor= →

{"schema": 1, "items": [App, …], "total": 4123, "next": "c_…"}
  • platform overrides Lantern-Platform (§ 4.3); type and title_id MUST filter, and q searches names. L-6.2-1
  • sort: name (the default), added or release (both newest first); ties MUST be broken by id, so the order is stable. L-6.2-2
  • cursor is opaque; next is null on the last page. Reading with a cursor while the library changes MUST neither skip nor repeat an app. L-6.2-3
  • A cursor MUST give 410 when it expired (the client then reads the list from its start), and 400 when the server never gave it, or gave it for another listing (or 410, when the server cannot tell it from an expired one). L-6.2-4
  • page_size is at most limits.page_size; a larger one MUST be lowered to it. L-6.2-5

6.3 What the device is missing

POST <base>/v1/apps/missing, with Lantern-Platform (or ?platform=): 400 without one.

{"schema": 1,
 "installed": [{"app_id": "0100ABCD00010000", "version_code": 0},
               {"app_id": "0100ABCD00010800", "version_code": 131072}],
 "want": ["update", "dlc"]}

→ a listing (§ 6.2), for that platform, which MUST hold exactly: L-6.3-1

  • with update in want: for each installed game, its newest update whose version_code is above the highest installed one of that game. An update is an app of type update, or, on a platform whose profile says that a newer package replaces the base, an app of type base of the same app_id;
  • with dlc: the add-ons of installed games not installed;
  • with base: the games not installed.

A server knows an installed app's game from its library, or from the profile's rule when it has one. Paginated with cursor in the query.

Free space. The client decides what fits, not the server: it compares its free space with each app's installed_size (its size when there is none), and says which ones do not fit before it downloads them. The request does not carry the device's free space. Only the device knows its storages (a card, its own memory), what an install needs besides the package, and what its user is about to remove; and the answer stays the same for every device of a platform, which keeps it simple to compute and to cache.

6.4 Changes (feature changes)

GET <base>/v1/changes?since=<token> → {"schema":1, "added":[App…], "removed":["a_…"], "since":"<next token>"}, for the platform the client named, or every platform. Without since, it MUST return no apps and the current token. L-6.4-1 A since token MUST give 410 when it is too old for the server (the client then reads the whole library again), and 400 when the server never gave it (or 410, as for a cursor, § 6.2). L-6.4-2

6.5 Sections (feature sections)

GET <base>/v1/sections → {"schema":1, "sections":[{"id":"new", "title":"New", "apps":["a_…", …]}, …]}: shelves the server curates. A client MAY show them next to its own.

6.6 Files

GET <file>:

  • MUST support Range (206; 416 with Content-Range: bytes */<size>) and send Content-Length, Accept-Ranges: bytes and a strong ETag. L-6.6-1
  • MUST send Repr-Digest: sha-256=:<base64>: (RFC 9530) on every response, whole (200) or ranged (206), and on HEAD: the digest of the whole file, the same as the app's sha256. L-6.6-2
  • The bytes served MUST be those whose SHA-256 the document gives, of the size it gives, without a Content-Encoding (§ 2.1). L-6.6-3
  • The id in the path is opaque and not enumerable. It MAY expire: the client then reads the app again. An unknown or expired one MUST give 404 or 410. L-6.6-4
  • A server MAY offer a decompressed form of a compressed file under its own app entry (its own format, size and sha256), never silently.
  • A client MUST check the SHA-256 of what it downloaded against the app's sha256 before installing it, and refuse it when they differ. L-6.6-5

The same holds for every file the protocol points at: homebrew packages (§ 8), save backups (§ 9) and cheat sets (§ 10).

7. Titles (feature titles)

What the server knows about a game, on one platform: the sheet a client shows next to its apps. Read with the scope library.

7.1 A title

GET <base>/v1/titles/{title_id} →

{"schema": 1, "platform": "switch", "title_id": "0100ABCD00010000",
 "language": "en", "name": "Frostline Tales",
 "publisher": "Fjord Works", "developer": "Fjord Works",
 "release": "2025-03-14", "updated": "2026-10-28T19:02:11Z",
 "atlas": "Q900001",
 "genres": ["adventure", "puzzle"], "tags": ["co-op", "winter"],
 "players": {"min": 1, "max": 4, "online": true, "online_max": 8},
 "ratings": [{"system": "PEGI", "rating": "7"}, {"system": "ESRB", "rating": "E10+"}],
 "languages": ["en", "fr", "ja"],
 "summary": "Guide a lantern-bearer across a frozen archipelago.",
 "description": "…",
 "icon": {"url": "<base>/v1/media/9f2c….jpg", "width": 256, "sha256": "9f2c…"},
 "banner": {…}, "screenshots": [{…}],
 "video": {"url": "https://video.example.org/frostline", "external": true}}
  • platform and title_id: as an app's (§ 6.1). A title is per platform: the same game on two platforms has two titles. A title of the library MUST be served for its platform, and an unknown one give 404. L-7.1-1
  • language says which language summary and description are in, the best the server has for Accept-Language (§ 2.2).
  • atlas, optional: the game's Atlas id (§ 6.1).
  • genres: zero or more of a fixed list, action, adventure, rpg, strategy, simulation, sports, racing, puzzle, platformer, shooter, fighting, music, party, education and other. A later version may add genres: a client shows a genre it does not know as other. tags are free words (32 at most, 64 bytes each).
  • players: min and max on one device; online whether it plays online, and online_max how many at most.
  • ratings: the age ratings, each system an organisation's short name (PEGI, ESRB, CERO, USK, ACB, CLASSIND, GRAC…) and rating its rating as that organisation writes it (7, E10+, A). Rating caps read them (§ 5.6).
  • release: the date the game came out; updated: when this sheet last changed.
  • icon, banner, screenshots (16 at most): images. An image on the server's origin SHOULD be content-addressed and served with a long cache lifetime. L-7.1-2 An image elsewhere MUST be marked "external": true. L-7.1-3
  • video: a page or a video elsewhere, always external.
  • A client MUST NOT send a token, or any credential, to an external address. L-7.1-4 It SHOULD open a video only when the user asks. L-7.1-5

7.2 Many titles at once

GET <base>/v1/titles?ids=<id>,<id>,… (100 at most, comma-separated) → {"schema":1, "titles":[Title…], "unknown":["…"]}: the titles the server has among those ids, for the platform the client named (or for each platform that has the id), and the ids it does not know. A server MUST put every id asked for in one of the two lists, and answer 400 to more than 100 ids. L-7.2-1

7.3 Changes

GET <base>/v1/titles/changes?since=<token> → {"schema":1, "titles":[Title…], "removed":[{"platform":"switch","title_id":"…"}], "since":"<next token>", "more":false}: the titles added or changed, and those removed, since the token; a server MUST follow § 6.4's rules for them, its tokens likewise. L-7.3-1 A server MAY give part of them: more is then true, and the client asks again with the new since.

8. Homebrew (feature homebrew)

The homebrew a server offers: apps, games, ports and tools made by their authors, read with the scope library. Mods (files that change a game) are out of scope for this version.

8.1 An entry

GET <base>/v1/homebrew/{id} →

{"schema": 1,
 "id": "org.example.frostline", "platform": "switch",
 "kind": "app", "name": "Frostline", "author": "Noor",
 "tags": ["journal", "night mode"], "version": "1.4.0", "build": 10400,
 "license": "MIT", "source": "https://code.example.org/noor/frostline",
 "language": "en", "summary": "A pocket journal for long nights.",
 "description": "…",
 "icon": {"url": "https://media.example.org/frostline/icon.jpg", "external": true},
 "screenshots": [],
 "requires": {"text": "Atmosphère 1.7 or later", "min": {"atmosphere": "1.7.0"}},
 "updated": "2026-10-29T08:00:00Z",
 "package": {"format": "zip", "file": "<base>/v1/files/f_…",
             "size": 482113, "installed_size": 471136,
             "sha256": "…", "manifest_sha256": "…",
             "manifest": [{"path": "/switch/org.example.frostline/frostline.nro",
                           "size": 471040, "sha256": "…"},
                          {"path": "/config/org.example.frostline/settings.ini",
                           "size": 96, "sha256": "…"}]},
 "signature": {"alg": "ed25519", "public_key": "<base64>", "value": "<base64>"}}
  • id: stable, in reverse-DNS form, lower-case (org.example.frostline): the author's, and the same for every version. Ids under local. are a server's own, for a homebrew whose author gave none; they are stable on that server only. An id is unique within its platform.
  • system_id: the id the platform itself gives the installed software, where it has one (Annex A: a Vita or PS4 title id, a 3DS title id, an Android package name).
  • kind: what it is: app, game (a game of its own), port (a game ported to the platform, § 8.6), emulator, tool, overlay (shown over other software), sysmodule (runs in the background with the system) or theme. A reader MUST read a kind it does not know, or none, as app. L-8.1-1
  • genres, optional: zero or more of the genres of a title (§ 7.1), from the same fixed list, read the same way (a genre a reader does not know is other). They are meant for a game or a port; another kind MAY have them.
  • tags, optional: free words for the rest, such as video player or file manager (§ 13 bounds them, as a title's).
  • A client builds its shelves from kind (Games, Ports, Emulators, Tools, Overlays…) and, within them, sub-shelves from genres. An entry has no other shelf field: an earlier draft's category is gone, and a server MUST NOT write it. L-8.1-2
  • name, author, summary and description (localized, language as for a title, § 7.1), icon and screenshots (images, § 7.1).
  • license: an SPDX licence expression; source: where its code is. assets_license, optional: the licence of the free or replacement assets it bundles, when it differs (SPDX, LicenseRef- allowed).
  • version is for people; build is an integer that grows with every version, and the one a client compares.
  • requires, optional: what the device needs (§ 8.7): text for people, the conditions a client checks before it offers the package (min and gpu), and homebrew, the homebrew it needs (a runtime, a loader, a plugin), each {"id":…, "min_build":…} of the same platform, which a client installs first, or says which one is missing.
  • ratings, optional: age ratings, as a title's (§ 7.1); rating caps read them (§ 5.6).
  • atlas, optional: for a game or a port, the Atlas id of the game (§ 6.1).
  • updated: when this entry last changed.
  • package: the package (§ 8.2); packages, optional, more packages of the same build for other architectures (§ 8.2).
  • port, for a kind port only: what § 8.6 says.
  • An entry MUST be the same on its own route as in a listing, but for the manifests the listing leaves out. L-8.1-3 An unknown id MUST give 404. L-8.1-4

8.2 Packages and manifests

A package is one file, downloaded like an app's (§ 6.6): format, file, size, sha256 and manifest_sha256 are REQUIRED. L-8.2-1 installed_size, optional, is what it takes once installed (for an archive, its manifest's sizes added up). It is either:

  • a single file, of one of the profile's formats: path says where it goes on the device (the profile says where a format goes); or
  • an archive (zip) with a manifest: every file it installs, its path on the device, size and sha256, all REQUIRED. L-8.2-2 The archive MUST hold each of them under its path without the leading /, of that size and SHA-256; anything else in it is ignored. L-8.2-3

A single file is a manifest of one entry: its path, size and sha256. Where the profile says the platform's own installer installs a format, the package has no path, and its manifest is empty ([]).

A path is absolute on the device's storage, as the profile maps it: it starts with /; its parts are separated by /, none empty, . or ..; it has no \, :, ", control character or NUL; a part is 255 bytes at most, the path 1024. No two paths of a manifest are the same when case is ignored. A server MUST NOT serve a manifest that breaks these rules, or whose paths lie outside the profile's roots for homebrew (Annex A). L-8.2-4 Test vectors: vectors/paths.json.

manifest_sha256 is the SHA-256, lower-case hex, of the manifest's canonical form: the JSON array of its entries sorted by path (as UTF-8 bytes), each entry {"path":…,"sha256":…,"size":…} with its keys in that order, no space, and characters other than ASCII written as they are, in UTF-8. A server MUST give the digest of the manifest it serves. L-8.2-5 A listing (§ 8.5) leaves manifest out and keeps manifest_sha256; the entry's own route has both.

On a platform with several architectures (Annex A), a package MAY carry arch, the list of those it runs on: aarch64, armhf (32-bit ARM, hard float), x86, x86_64 or riscv64 (64-bit RISC-V); a later version may add others, of 1 to 32 lower-case letters, digits and _. A name not of that form breaks this text. A reader MUST treat a well-formed name it does not know as not its own architecture: it never installs a package for that name alone. L-8.2-6 A package without arch runs on every architecture of its platform (a package for a runtime, such as a script or bytecode, has none). Each package of packages MUST have an arch, and a signature when the entry is signed (§ 8.4). L-8.2-7 A client takes a package whose arch lists its own, or else one without arch; it MUST skip the others, and install nothing when none fits. L-8.2-8 On a platform with one architecture (Annex A says so), a package MUST NOT carry arch. L-8.2-9

Where the profile says so (Android), a package also carries signer_sha256: the SHA-256, lower-case hex, of the certificate the platform's own signature of the package uses.

8.3 Installing

A client MUST:

  • refuse a package whose download does not match its sha256, or a file of an archive that does not match its manifest entry; L-8.3-1
  • refuse a manifest with a path that breaks § 8.2, or that lies outside the profile's roots for homebrew (Annex A), and install nothing of it; L-8.3-2
  • write only the manifest's paths, and only files: never follow a link out of them; L-8.3-3
  • write without asking only under the profile's roots that need no consent; for any path elsewhere, show every such path to the user and install only when they agree; L-8.3-4
  • refuse an entry whose system_id is that of software another id installed, and install nothing of it; L-8.3-5
  • keep each installed manifest, and uninstall by it alone: remove its files, then the folders it made that are left empty, nothing else. An update removes the files of the old manifest the new one no longer has. L-8.3-6

A server MUST NOT serve two entries of the same platform with the same system_id. L-8.3-7

8.4 Signature

An author MAY sign their packages with ed25519 (RFC 8032). The entry then carries signature: alg (ed25519), public_key (the 32 bytes of the key, base64) and value (the 64 bytes of the signature, base64).

The signed bytes are the UTF-8 bytes of the JSON object

{"build":<build>,"id":"<id>","manifest_sha256":"<hex>","platform":"<platform>","purpose":"lantern-homebrew-1","sha256":"<hex>"}

with these keys in this order, no space, build in decimal, and the entry's values, sha256 and manifest_sha256 those of package. Each value's form (§ 8.1, § 8.2, § 4.3) leaves nothing to escape, so the bytes are the same for every writer. A package of packages carries its own signature, by the same key, over the same object with its own sha256 and manifest_sha256. Test vectors: vectors/homebrew-signatures.json.

  • A server MAY serve a signature it is given, as given; it does not sign for an author. It SHOULD check a signature before it serves it. L-8.4-1
  • A client MUST check the signature of the package it installs when there is one, and refuse the package when it does not verify. L-8.4-2
  • A verifier of an Ed25519 signature (of a homebrew here, of a request in § 5.4) MUST decode the public key and the signature's R first, and refuse the signature when either does not decode, is not encoded canonically (a y of p or more, or x = 0 with its sign bit set), or is one of the 8 points of small order ([8]P is the identity), and when S is L or more; only then does it check the equation. L-8.4-4 Without that, a key and an R of small order with S = 0 pass the cofactorless equation for about one message in 8, and anyone can forge. Test vectors: vectors/ed25519-refused.json.
  • On the first install of an id, the client pins its public_key (or that it had none). A later version signed by another key, or unsigned after a signed one, MUST be refused unless the user explicitly accepts the change, after the client showed both keys' short fingerprints (the SHA-256 of the 32 bytes, in the form of § 5.3). L-8.4-3
  • A server MUST NOT serve a signature that L-8.4-4 refuses. L-8.4-5

8.5 Routes

  • GET <base>/v1/homebrew?platform=&q=&kind=&genre=&page_size=&cursor= → a page (§ 6.2) of entries, sorted by name: {"schema":1, "items":[Entry…], "total":12, "next":null}. q keeps the entries whose name holds it, case ignored; kind, those of that kind (as a reader reads it, § 8.1); genre, those whose genres hold it. These filters MUST keep those entries and no others. L-8.5-1 A kind or a genre that is not a lower-case word (1 to 32 letters, digits and _, starting with a letter) MUST give 400; one the server does not know, an empty page. L-8.5-2
  • GET <base>/v1/homebrew/{id} → the entry (§ 8.1), with its manifests.
  • POST <base>/v1/homebrew/updates, with a platform (§ 4.3): {"schema":1, "installed":[{"id":"org.example.frostline", "build":10300}]} → a page that MUST hold the entries of those ids whose build is above the installed one, and only those, paginated with cursor in the query, like § 6.3. L-8.5-3

8.6 Game ports

A port (kind port) is a game ported to the platform, such as a source port or a recreation of a game's engine, that may run on the data of the user's own copy of the original game. A server MUST NOT serve that data: a port's package holds the port and, at most, assets free to share, and no route of this family serves a file the port requires from the user. L-8.6-1

An entry of kind port has a port object:

"port": {
  "original": {"name": "Harbor Lights", "year": 1998, "developer": "Fjord Works",
               "stores": [{"store": "gog", "id": "1207658000",
                           "url": "https://store.example.org/harbor-lights"}]},
  "engine": {"name": "Lighthouse", "version": "2.1.0",
             "source": "https://code.example.org/lea/lighthouse"},
  "data_root": "/switch/harborlights/",
  "assets": "user_owned",
  "requires_data": [
    {"path": "data/HARBOR.PAK", "size": 214748364,
     "accept": [{"sha256": "…", "label": "1.0"}, {"sha256": "…", "md5": "…", "label": "1.1"}],
     "hint": "In the folder where the game is installed."},
    {"one_of": [[{"path": "music/THEME.OGG", "hint": "From the soundtrack edition."}],
                [{"path": "data/MUSIC.PAK", "hint": "Next to HARBOR.PAK."}]],
     "optional": true}]}
  • original: the game it ports: its name, and, optional, its year, its developer, the stores that sell it (each store an Atlas store name, its id there, and its url, external: § 7.1) and its title ({"platform", "title_id"}) when a server has it as an app.
  • engine: its name, and, optional, its version, its source and its license when it differs from the entry's.
  • assets: where the game's assets come from: included (free assets in the package, under assets_license), demo_included (a demo's data, free to share, in the package), free_external (free data the user fetches elsewhere) or user_owned (from the user's own copy). A reader reads a value it does not know as user_owned.
  • data_root: the folder where the port expects its data, as an absolute path (§ 8.2) that ends with /. It lies under the profile's areas for ports' data (Annex A); the user approves it once, at the first install. From then on the client may write the user's data files there without asking again; the port's own files still follow the manifest's roots (§ 8.3).
  • requires_data: the files the user supplies, each either a file or a group:
    • a file: path, relative to data_root, exact (case included): parts separated by /, as § 8.2 says, but without the leading /, and with no drive letter; size, optional, in bytes; accept, optional, the known versions of the file the port takes, each with a label and one or more of sha256, sha1 and md5 (lower-case hex); hint, which every file has, where the user finds it in their copy, localized like description, and never pointing at a download of it; and optional, true when the port runs without it (false when absent);
    • a group: one_of, two or more lists of files, of which one is enough, and optional as for a file.
  • A server MUST serve a port's object of these forms, its data_root in the profile's areas. L-8.6-2

A client MUST:

  • refuse a port whose data_root or one of whose data paths breaks these rules, and install nothing of it; L-8.6-3
  • before it launches the port, check that each file that is not optional is present, and, when an accept gives it, that its SHA-256 is one of them (it MAY check sha1 and md5 where no sha256 is given); otherwise, launch nothing, and show the user each missing or unknown file with its hint; L-8.6-4
  • never fetch that data from the network: the user copies it from their own copy, by the means the device has. L-8.6-5

A port's data files are never in its manifest: an update or an uninstall (§ 8.3) never removes or overwrites them.

8.7 Requirements

requires says what a device needs to run an entry:

"requires": {"text": "glibc 2.30, OpenGL ES 2 or Vulkan, 1 GiB of memory, 640×480",
             "min": {"glibc": "2.30", "ram_mb": 1024, "screen": "640x480"},
             "gpu": ["gles2", "vulkan"],
             "homebrew": [{"id": "org.example.lanternlight-runtime", "min_build": 200}]}
  • text, REQUIRED: the requirements, for people. L-8.7-1
  • min: the lowest the device may have. Its keys are those of the profile (Annex A), such as firmware, as dotted numbers (18.0.0), and these, which any profile may use:
    • glibc: the version of the GNU C library, dotted (2.30);
    • ram_mb: the memory, an integer, in MiB (1024);
    • screen: the screen's size in pixels, <width>x<height> (640x480): the device's width and height are each at least those.
  • gpu: the graphics interfaces the entry can use, gles2, gles3 (OpenGL ES 2 and 3), gl (desktop OpenGL) and vulkan: the device must offer at least one of them. A later version may add names.
  • homebrew: the homebrew it needs (§ 8.1).

min and gpu are conditions. A client MUST check them before it offers a package: L-8.7-2

  • a condition it can read and that the device fails: the client does not install the package, and says which condition fails and why (glibc 2.30 or later; this device has 2.28);
  • a condition it cannot read (a key or a gpu name it does not know, a value of another form, or something it cannot learn of the device): the client still offers the package, with a warning that names the condition, and shows text;
  • otherwise it offers the package. Two dotted versions compare part by part, as numbers, a missing part being 0.

Test vectors: vectors/requires.json. A key of requires this text does not list is a condition a client cannot read, but for a vendor's own (x-<vendor>-, § 3.3), which it ignores.

A server only serves the conditions, as the entry's author gave them: it MUST keep the keys it does not know, and never judge a device by them nor filter a listing with them. L-8.7-3

9. Save backups (feature saves, scope saves)

9.1 Backups

GET <base>/v1/saves?platform=&title_id= → {"schema":1, "saves":[Save…]}, which MUST hold the account's own backups, newest first per title, where a save is: L-9.1-1

{"platform": "switch", "title_id": "0100ABCD00010000", "save_id": "s_03",
 "created": "2026-10-30T09:12:00Z", "size": 1052672, "sha256": "…",
 "kind": "account", "game_version_code": 196608, "profile": "Lea",
 "note": "Chapter 4", "device": "Lea's Switch"}
  • slot, optional: which of the title's save folders it is, where a title has several (Annex A), as the platform names it (1 to 64 letters, digits, ., _ and -).
  • kind: account (a user's save), device (the device's, shared by its users), bcat (data the system downloaded for the game), cache, or other, as the profile maps the platform's own kinds.
  • game_version_code: the game's version_code (§ 6.1) when it was saved, so that a client SHOULD warn before restoring a save on an older game. L-9.1-2
  • profile: the name the user gave the profile the save belongs to, as the device shows it. Never a hardware or account identifier.
  • device: the name of the paired device that sent it (§ 5.2).
  • The archive is a zip whose content the profile gives (Annex A).
  • The server keeps at most limits.saves_kept_per_title backups per title, platform and account, and drops the oldest beyond it.
  • GET and DELETE <base>/v1/saves/{title_id}/{save_id}: the archive, as a file (§ 6.6), and its removal, which MUST answer 204, the backup then giving 404. L-9.1-3

Every route that writes a save needs a platform (§ 4.3).

9.2 In one request

For a save of at most limits.save_body bytes: POST <base>/v1/saves/{title_id}, the zip archive as the body (Content-Type: application/zip), with:

  • Content-Digest: sha-256=:<base64>: (RFC 9530): the server MUST answer 400 without it, and 422 digest_mismatch when the body does not match it. L-9.2-1
  • Lantern-Save-Kind, Lantern-Save-Slot and Lantern-Game-Version (the integer game_version_code), in ASCII as they are; Lantern-Profile and Lantern-Note (UTF-8, percent-encoded); all within § 13's limits.

→ 201 with the save entry. A larger body gives 413.

9.3 Resumable upload

For any save up to limits.save_size bytes, sent in chunks that survive a lost connection:

  1. POST <base>/v1/saves/{title_id}/uploads {"schema":1, "size":5242880, "sha256":"…", "kind":"account", "game_version_code":196608, "profile":"Lea", "note":"Chapter 4"} → 201 {"schema":1, "upload":"<base>/v1/uploads/u_…", "chunk_size":1048576, "offset":0, "expires":"2026-10-31T09:12:00Z"}. A size above limits.save_size MUST give 413. L-9.3-1
  2. PATCH <upload> with Upload-Offset: <n> and a chunk of at most chunk_size bytes as the body (Content-Type: application/offset+octet-stream) → 204 with the new Upload-Offset. An offset other than the server's MUST give 409 conflict with the server's Upload-Offset; a larger chunk, 413. L-9.3-2 A chunk MAY carry its own Content-Digest, which the server then checks (422 digest_mismatch).
  3. HEAD <upload> MUST answer 204 with Upload-Offset and Upload-Length: where to resume after an interruption. L-9.3-3 A server keeps only whole chunks, or says in Upload-Offset how much of a cut one it kept.
  4. The chunk that reaches size ends the upload: the server MUST check the whole archive's SHA-256, then answer 201 with the save entry, or 422 digest_mismatch and discard it. L-9.3-4

DELETE <upload> abandons an upload (204). An upload not finished by expires is gone (404 or 410). Only the account that opened an upload sees it.

10. Cheats (feature cheats)

  • GET <base>/v1/cheats?platform=&title_id=&build_id= → {"schema":1, "cheats":[Set…]}, where a set is {"id":"cs_…", "platform":"switch", "title_id":"0100ABCD00010000", "build_id":"4A1B2C3D4E5F6071", "source":"Community list", "note":"Endless lamp oil", "updated":"2026-10-29T21:00:00Z", "size":512, "sha256":"…"}. A build may have several sets, from several sources. The filters MUST keep those sets and no others. L-10-1
  • build_id: the build of the game the set is for, in the profile's form (Annex A), on platforms whose cheats depend on it; absent elsewhere.
  • GET <base>/v1/cheats/{id} → the set's text, as a file (§ 6.6), in the platform's own format and at most 1 MiB, which the client writes where the profile says (Annex A). An unknown id MUST give 404. L-10-2
  • With scope cheats.write, a server MAY take POST <base>/v1/cheats and PUT and DELETE <base>/v1/cheats/{id}; the body of POST and PUT is {"schema":1, "platform", "title_id", "build_id", "source", "note", "text"}. POST answers 201 with the new set ({"schema":1, "id":…}, as listed), PUT and DELETE 204. A POST of a set that exists (the same platform, title, build and source) answers 409 conflict: PUT replaces it. A server without them answers 405. A server that takes them MUST answer so. L-10-3 Without the scope, writing MUST be refused (401, 403 or 405). L-10-4

11. Requests (feature requests)

  • GET <base>/v1/requests → {"schema":1, "requests":[{"id", "platform", "title_id", "name", "status", "created"}…]}: the account's own, of the platform named (§ 4.3). status: open, done or declined.
  • POST <base>/v1/requests {"schema":1, "platform":"switch", "title_id":"…"} → 201 with the new request ({"schema":1, "id":…}, as listed), or 200 with the open request for the same title. platform defaults to the client's (§ 4.3). A server MUST answer so. L-11-1
  • DELETE <base>/v1/requests/{id}: the account withdraws its own request, whatever its status. A server MUST answer 204, and 404 for another account's request or an unknown one. L-11-2

12. Errors

Every error MUST be application/problem+json (RFC 9457) with a real status code, never 2xx. L-12-1

{"schema": 1, "type": "https://lantern.boreale.dev/errors/account-frozen",
 "title": "Account frozen", "status": 403, "code": "account_frozen",
 "detail": "Your access is paused until Sunday.", "language": "en"}

Its status MUST be the response's, and its code one the table gives for that status. L-12-2 Its type is the code's page, https://lantern.boreale.dev/errors/<code, with - for _>.

StatuscodeWhen
400bad_request, key_requiredA malformed query or body; a cursor or since token the server never gave; a platform missing where one is needed; a pairing without a device key, on a server that issues only bound tokens (§ 5.4)
401unauthorized, signature_required, signature_invalid, signature_expired, signature_replayedNo token where one is needed, or an unknown, revoked or expired one (with WWW-Authenticate: Bearer); a bound token without a signature (§ 5.4); a signature that does not verify or is not of the form § 5.4 gives; a signature's created outside the server's window; a signature's nonce seen before
403forbidden, account_frozenA scope missing; a frozen account
404not_found
405bad_requestA method the route does not take (with Allow)
409conflictAn upload's offset that is not the server's (with Upload-Offset); a cheat set or an account that exists already (§ 10, § 5.7)
410goneAn expired cursor, since token, pairing, invitation or file id
413too_largeA save or a chunk above the server's limit
416bad_requestA range outside the file (with Content-Range: bytes */<size>)
422unsupported_schema, digest_mismatchA request document of a schema the server cannot read; a body whose SHA-256 is not the one announced
429slow_downToo many requests, pairing attempts or polls (with Retry-After)
500internalA failure of the server itself; the client may try again later
503unavailableScanning, maintenance (with Retry-After)
  • An unknown route MUST give 404 not_found. L-12-3
  • title and detail are for people, in language (§ 2.2); a client shows them bounded and without control characters, and acts on status and code alone.
  • New codes MAY come with later versions of this text: a client that gets a code it does not know MUST act on the status alone. L-12-4

13. Limits

A client MUST bound what it reads. L-13-1 A server MUST stay within: L-13-2

WhatAt most
A JSON document32 MiB, nesting depth 16
A string field4 KiB (name 512 bytes, note 120 bytes, profile 64 bytes)
A page1000 items
Titles read at once100
A manifest4096 files, each path 1024 bytes
A homebrew's packages16
tags of a title or a homebrew32, each 64 bytes
A port's requires_data256 files, each accept list 32
A cheat set1 MiB
A discovery datagram1200 bytes
Signature-Input, Signature1 KiB each

A server MUST refuse a request document beyond these limits, or beyond its own lower ones, with 400 or 413, never fail on it. L-13-3

14. Caching

Every GET returning JSON SHOULD carry an ETag and honour If-None-Match with 304. L-14-1 Responses to authenticated calls SHOULD carry Cache-Control: private and Vary: Authorization; responses that depend on the platform or the language also vary on Lantern-Platform and Accept-Language, and compressed ones on Accept-Encoding (§ 2.1). L-14-2

15. Security and privacy

  • No hardware identifier, no tracking header. A server knows a device only by the name its user gave it during pairing, and a save's profile only by the name its user gave it.
  • No password goes through the device: it holds a token per server, which the user can revoke from the server (§ 5), bound to a key the device made (§ 5.4).
  • No proprietary encryption of documents: TLS protects them, with a key pinned at pairing when no CA vouches for it (§ 5.3).
  • Discovery is a hint, never a proof (§ 4.1).
  • A server cannot change a client's settings or add headers to its later requests.
  • A client checks a download's SHA-256 before installing it (§ 6.6), and a homebrew's signature when it has one (§ 8.4).
  • A homebrew writes only its manifest's files, under the profile's roots, and nothing outside the roots that need no consent without the user's agreement (§ 8.3).
  • A server never serves the data a port needs from the user's own copy of the game (§ 8.6).
  • No credential goes to an external address (§ 7.1).
  • Servers are for the user's own games.

16. Threat model

What Lantern protects against, and what it leaves to others. Each threat names the rules that answer it.

A hostile network (a café's Wi-Fi, a LAN with an intruder, a forged DNS answer or discovery reply, someone recording the traffic).

  • Protected: TLS everywhere, plain HTTP on loopback only (§ 2); a LAN server's key compared by the user and pinned at pairing, a changed key refused (§ 5.3); discovery a hint that is never trusted (§ 4.1); tokens and signatures sent only to the server's origin (§ 2); requests signed with a nonce and a time, so that one recorded is never taken twice (§ 5.4); every file checked against its SHA-256, the same in the document and in Repr-Digest (§ 6.6).
  • Not protected: a first pairing where the user does not compare the fingerprints; what the sizes and times of the traffic tell (which game was downloaded); a network that cuts the connection.

A malicious or compromised server.

  • Protected: a client writes only a manifest's paths, under the profile's roots, and asks before any root that needs consent (§ 8.2, § 8.3); an author's signature, its key pinned per homebrew, is checked whatever the server says, so a server cannot forge an author's update (§ 8.4); a homebrew cannot take over another's system id (§ 8.3); a port's data is never fetched from the network (§ 8.6); a server cannot change a client's settings (§ 15); credentials never go to external addresses (§ 7.1); every document is bounded (§ 13) and read by the schema rule (§ 3.2).
  • Not protected: games and unsigned homebrew are what the server says they are: install them only from a server you trust. A server sees what its clients ask for, may hold back an update or lie about a game's sheet or its ratings (a rating cap trusts the server's ratings, § 5.6), and keeps save backups as they are sent.

A stolen token or device.

  • Protected: a token bound to its device's key is useless without it (§ 5.4); every device has its own token, which the user revokes from the server's page or an admin app (§ 5.1, § 5.7); the server keeps only hashes of tokens (§ 5.1); scopes and a rating cap limit what a token can do (§ 5.1, § 5.6); a poll address that leaks gives nothing (§ 5.4).
  • Forged signatures: a key or an R of small order, or a signature not encoded canonically, is refused before the verification equation, by every verifier, and a device key of small order at pairing (§ 8.4, § 5.4): with them, the equation alone takes a forgery for about one message in 8, for requests and homebrew alike.
  • Not protected: a stolen device holds its key and its token until the user revokes it; a bearer-only token, which a server may refuse (§ 5.4), works for whoever copies it.

A hostile manifest (a path that climbs out of its folder, a link, two paths that differ by case, a sysmodule slipped in, an archive larger than it says).

  • Protected: § 8.2's rules on paths, and the profile's roots (Annex A); a client writes files only, never through a link, and checks each against its manifest (§ 8.3); a manifest's digest is in an author's signature (§ 8.4); the limits of § 13; a port's data paths are relative to its data folder, which the user approves once (§ 8.6).
  • Not protected: what a homebrew does once it runs.

A malicious homebrew author.

  • Protected: a key change is refused unless the user accepts it, having seen both fingerprints (§ 8.4); a system id another homebrew installed is refused (§ 8.3); every path outside its own folders, such as a sysmodule's, is shown to the user first (§ 8.3); its requirements are checked before it is offered (§ 8.7).
  • Not protected: a signature proves who made a homebrew, not that it is safe. Lantern reviews and sandboxes no code: that is the user's choice, and the platform's.

A lost console.

  • Protected: it holds no password (§ 5.2); the user revokes its device from the server or an admin app on a phone (§ 5.7), and its token then fails at once; its backups stay on the server, for the account (§ 9).
  • Not protected: what is on the console's own storage (its saves, its games, its key until revoked): protecting it is the platform's.

Out of scope: rights to games. Lantern serves a user's own games and enforces nothing (§ 15).

17. Conformance

A conformance suite (conformance/) runs against a server's URL, with a token or without, and checks every requirement of this text it can see from outside; each check names the ids it covers. The rules it cannot see (a client's, or a server's inside) are listed by id on the site's traceability page. With a token, it writes only what it then deletes: save backups, a cheat set, a request, the devices it pairs and the invitations it makes (with --admin-writes, an account of its own, frozen). A reference server (server/) serves a folder of packages and homebrew and passes the suite.

Levels. An implementation is conformant at a level:

LevelWhat
Lantern CoreTransport, versions and the handshake (§ 2–4); tokens, pairing and signed requests when it issues tokens (§ 5.1–5.4); the library, what is missing, changes and sections when offered, and files (§ 6); errors, limits and caching (§ 12–14)
+titlesTitles (§ 7)
+homebrewHomebrew, packages, manifests, signatures, ports and requirements (§ 8)
+savesSave backups (§ 9)
+cheatsCheats, and writing them when offered (§ 10)
+requestsRequests (§ 11)
+adminAdministration, invitations and rating caps (§ 5.5–5.7)

The suite prints the levels a server reaches: a level is reached when its family is offered to the caller, none of its checks fails, and none was left out for want of a token or a scope (run it with a token that holds every scope, and anonymously on a public server). Every level needs Lantern Core.

The name. Only an implementation that passes the suite at a level may call itself "Lantern compatible" and show the badge, with that level and the version of the text: "Lantern compatible 0.4 · Core +titles". The badges and the registry of implementations are on the site; an implementation joins the registry by a pull request with its report.

Test vectors (vectors/), for the libraries of clients and servers: signed requests (§ 5.4), homebrew signatures (§ 8.4), SPKI fingerprints (§ 5.3), paths (§ 8.2), version_code per profile (Annex A) and requirements (§ 8.7), each case with what a reader decides.

Annex A — Platform profiles

A profile says, for one platform, what the core leaves open. It gives:

  • the form of title_id and app_id, with a regular expression;
  • the app types, and how version_code is derived;
  • the package formats;
  • for cheats: the file format, the form of build_id and where the client puts a set;
  • for saves: the kinds, the slots where a title has several, and what the archive holds, at which root;
  • for homebrew: the package formats and where a single file goes, the system_id where there is one, the architectures (arch, § 8.2) when there are several, the roots a client may write to without asking, those that need the user's consent, the areas for a port's data_root (§ 8.6), and the keys of requires.min.

Paths are written as § 8.2 says; the profile says how they map to the device. The Switch's profile is complete. Those of the 3DS, the Vita, the PS4, Android and Linux are drafts, to be reviewed by someone who knows the platform: what is marked "(to check)" is not settled. The other platforms are open: no profile yet (Annex A.7).

A.1 Nintendo Switch (switch)

  • Ids. title_id: the base game's id, 16 upper-case hex digits (^[0-9A-F]{16}$), its lowest 13 bits zero. app_id: the package's own id, of the same form: the title_id for the base, the title_id plus 800 (hex) for its update, and an add-on's own id above it.
  • Types: base, update, dlc. An update is a package of its own.
  • Versions. version_code: the integer title version, as the system reads it (196608 for v196608); version_name: the display version of the game's control data (1.3.0).
  • Formats: nsp, nsz, xci, xcz.
  • Paths: / is the SD card's root.
  • Cheats. Atmosphère's text format. build_id: upper-case hex, 1 to 64 digits; Atmosphère names its files with the first 16, those of the main executable's build id. The client writes a set to /atmosphere/contents/<title_id>/cheats/<build_id>.txt, never to toggles.txt, the file where Atmosphère keeps which cheats are on.
  • Saves. Kinds account (a user's save; profile is the user's nickname), device, bcat, cache, and other for the rest (temporary, StreamPlay and system saves). No slots. The zip holds the save filesystem's files as they are in it, at the root of the archive.
  • Homebrew. Formats nro (a single file, at /switch/<id>/<id>.nro: the homebrew menu takes a folder's .nro of the folder's name, or its only one), ovl (an overlay, a single file in /switch/.overlays/, under its own file name, which some loaders expect) and zip; an archive puts at most one .nro in a folder, or one of the folder's name. No system_id. One architecture, so no arch. Roots without consent: /switch/<id>/ and /config/<id>/ (a convention of homebrew, not a rule of the system). Roots that need consent: /atmosphere/, which holds sysmodules (/atmosphere/contents/<program id>/, with exefs.nsp, flags/boot2.flag and toolbox.json), LayeredFS files and exefs_patches; and /switch/.overlays/, which holds overlays (.ovl files, which need nx-ovlloader: requires.homebrew). Nothing else. Areas for a port's data_root: /switch/ and /config/. requires.min keys: firmware (the system version, 18.0.0) and atmosphere (1.7.0).
  • Reading an .nro. A server reads its name and author from the control data (NACP) in its asset section; from system 21.0.0, its block of titles may be compressed with Deflate (TitlesDataFormat 1). The NACP's version is text only: build comes from the author's homebrew.json, never from the NACP.

A.2 New Nintendo 3DS (3ds), draft

To be reviewed by someone who knows the platform.

  • Ids. title_id: 16 upper-case hex digits, the game's id, which begins with 00040000 (a demo's with 00040002): ^0004000[02][0-9A-F]{8}$. app_id: the package's own id, the title_id for the game; an update's begins with 0004000E, an add-on's with 0004008C, with the same last 8 digits as the game's (^0004(0000|0002|000E|008C)[0-9A-F]{8}$).
  • Types: base, update, dlc. An update is a package of its own.
  • Versions. version_code: the 16-bit title version of the title metadata; version_name: its top 6 bits, next 6 bits and low 4 bits, as major, minor and micro (2069 is 2.1.5).
  • Formats: cia only. Cartridge dumps (3ds, cci) are never installed.
  • Paths: / is the SD card's root.
  • Cheats. Gateshark codes in Luma3DS's text format, one file per game, at /cheats/<title_id>.txt. No build_id. Rosalina prefers /luma/titles/<title_id>/cheats.txt: when that file exists, the client warns the user that it, not the new set, is the one in use.
  • Saves. The game's save data as device (the 3DS has a single user); its extra data as other, in an archive of its own, its slot the extra data's id (to check). What the zip holds and at which root (to check).
  • Homebrew. Formats 3dsx (a single file, at /3ds/<id>/<id>.3dsx) and zip; a cia is installed by the system as a title, which installs it without asking: the client always asks the user first, and its system_id is the title id. A server MAY read a 3dsx's name and author from its SMDH, which has no version: build comes from the author. One architecture, so no arch. Roots without consent: /3ds/<id>/. Roots that need consent: /luma/ (plugins, titles' patches, sysmodules), /boot.firm, /boot.3dsx and /gm9/. Areas for a port's data_root: /3ds/. requires.min keys: firmware (the system version without its region, 11.17.0) and luma.

A.3 PlayStation Vita (vita), draft

To be reviewed by someone who knows the platform.

  • Ids. title_id: nine upper-case letters and digits (^[A-Z0-9]{9}$); a game's is four letters and five digits (PCSE00000). app_id: the title_id for the game and its update; an add-on's content id (^[A-Z]{2}[0-9]{4}-[A-Z0-9]{9}_[0-9]{2}-[A-Z0-9]{16}$).
  • Types: base (CATEGORY gd in its param.sfo), update (gp), dlc (ac).
  • Versions. version_code: APP_VER XX.YY as XX×100+YY (01.03 gives 103); version_name: APP_VER.
  • Formats: vpk, and pkg only with its licence.
  • Paths: /ux0/, /ur0/ and /uma0/ are the storages ux0:, ur0: and uma0:.
  • Cheats. VitaCheat's .psv files, at /ux0/vitacheat/db/<title_id>.psv; no build_id (to check: VitaCheat is closed source).
  • Saves. The game's save data as device; the zip holds the decrypted folder ux0:user/00/savedata/<title_id>/, with its sce_sys/, at the root of the archive.
  • Homebrew. Format vpk, unpacked and promoted by the client, which asks the user first: no path, and the app lands in ux0:app/<title_id>/. system_id: that title id. One architecture, so no arch. Roots without consent: /ux0/data/<id>/. Roots that need consent: /ux0/tai/, /ur0/tai/ and the plugins' config.txt in them (to check: which of them takes precedence). Areas for a port's data_root: /ux0/data/.

A.4 PlayStation 4 (ps4), draft

To be reviewed by someone who knows the platform.

  • Ids. title_id: four upper-case letters and five digits (^[A-Z]{4}[0-9]{5}$, CUSA00000). app_id: the title_id for the game and its update; an add-on's content id (^[A-Z]{2}[0-9]{4}-[A-Z]{4}[0-9]{5}_[0-9]{2}-[A-Z0-9]{16}$).
  • Types: base, update, dlc.
  • Versions. version_code: APP_VER XX.YY as XX×100+YY; version_name: APP_VER.
  • Formats: pkg.
  • Paths: / is the system's root as homebrew see it; /data/ is /user/data/.
  • Cheats. GoldHEN's formats, json, shn and mc4, at /data/GoldHEN/cheats/<format>/<title_id>_<build_id>.<format>, one format per title and version. build_id: the game's APP_VER (01.03), with _<process> when a set is for another process than the game's.
  • Saves. account, one backup per save directory, its slot the directory's name (to check: how they lie on the disk).
  • Homebrew. Format pkg, installed by the system's package service, which shows nothing: the client asks the user first (to check). No path. system_id: its title id. One architecture, so no arch. Roots without consent: /data/<id>/. Roots that need consent: /data/GoldHEN/. Areas for a port's data_root: /data/. requires.min keys: firmware and goldhen.

A.5 Android (android), draft

To be reviewed by someone who knows the platform.

  • Ids. title_id: the app's package name (^[a-zA-Z][a-zA-Z0-9_]*(\.[a-zA-Z][a-zA-Z0-9_]*)+$); app_id: the same.
  • Types: base only: a newer package of the same app_id replaces the old one, and is the update § 6.3 looks for. The system has no add-ons, and this version has no expansion files (OBB).
  • Versions. version_code: the package's versionCode; version_name: its versionName.
  • Formats: apk, and apks (split packages, installed in one session).
  • Cheats: none.
  • Saves: no profile (an app's data is its own).
  • Homebrew. Formats apk and apks, installed by the system's installer: no path. The installer asks the user, unless the client is the app's installer of record and the conditions of setRequireUserAction hold. system_id: the package name. signer_sha256 (§ 8.2): the SHA-256 of the signing certificate, which an update must share. arch, from Android's ABIs: arm64-v8a is aarch64, armeabi-v7a is armhf, x86 is x86 and x86_64 is x86_64; a package without arch holds every ABI it needs. Areas for a port's data_root: a folder the user picks for it (to check). requires.min keys: sdk (the lowest API level, 26). Android 14 and 15 refuse a package whose targetSdkVersion is below 23 and 24.

A.6 Linux (linux), draft

To be reviewed by someone who knows the platform.

One platform for every Linux system, a computer or a handheld, whatever its distribution: what differs between them (architecture, C library, graphics, memory, screen) is said by arch (§ 8.2) and requires (§ 8.7), not by a platform name.

  • Ids. Linux has no id of its own for installed software: no system_id. This version serves homebrew only: a server MAY serve apps under the core's rules, as on an open platform (§ 4.3), and a client installs none of them.
  • Paths. / is the folder the client chose for homebrew, and showed the user: on a handheld, its ports folder as PortMaster uses it (to check: it differs between distributions, such as /roms/ports/); on a computer, $XDG_DATA_HOME (~/.local/share/), so that a homebrew's own folder is $XDG_DATA_HOME/<id>/. A client writes nothing outside that folder.
  • Homebrew. Format zip, an archive with a manifest (§ 8.2); no single file. A file is made executable (mode 0755, else 0644) when the archive's entry for it has its owner's execute bit (the zip's external attributes); the client never sets another bit (setuid, setgid, sticky), and refuses a package whose archive holds a link at a manifest's path. Roots without consent: /<id>/. Roots that need consent: the rest of /, such as a launcher script next to the ports' folders, or a port's folder of the name PortMaster gives it; a client refuses a path that another installed homebrew's manifest holds. arch: aarch64, armhf, x86, x86_64 and riscv64. Areas for a port's data_root: /, the client's folder (a port's data folder, such as /<id>/data/, lies in it). requires.min keys: glibc, ram_mb and screen; the graphics interfaces go in requires.gpu (§ 8.7; to check: how a client learns them, such as from EGL and Vulkan's loader).
  • Cheats: none in this version.
  • Saves: none in this version (no system saves).
  • PortMaster. Most ports for Linux handhelds follow PortMaster's packaging: a launcher script in the ports folder, the port's files in a folder next to it, and the game's data supplied by the user. A Lantern port of that kind keeps that layout (the script and the folder need consent, above) and says in requires_data (§ 8.6) what the user supplies. PortMaster names its architectures aarch64, armhf and x86_64, as Lantern does, so a port's list carries over as it is (to check).

A.7 Open platforms

Open: no profile yet. ios, windows, macos and web, and Atlas's store names (steam, gog, xbox), have none; § 4.3 says what a server and a client do on them.

Annex B — Client guidelines

Not normative: advice from what consoles and phones meet in use. A client that follows it is kinder to its users and to the servers it reads.

B.1 Timeouts

  • Connect: 10 seconds, 3 on the LAN; the TLS handshake within the same time.
  • A JSON request: 30 seconds without a byte, 60 in all.
  • A file: no limit in all, but 60 seconds without a byte, then resume (B.4).
  • Polling a pairing: as interval says, until expires.

B.2 Retries

  • Retry only what can be retried: GET, HEAD, PUT and DELETE; the POSTs that only read (apps/missing, homebrew/updates); a PATCH of an upload after a HEAD that says where to resume. Never retry another POST blindly: a request posted twice is two requests.
  • Retry after a connection lost, 408, 429, 500, 502, 503 and 504; never after another 4xx.
  • Back off exponentially with full jitter: before try *n*, wait a random time between 0 and min(60, 2^*n*) seconds; give up after 5 tries, and say so.
  • Retry-After is a floor: wait at least that long, whatever the backoff says.
  • After 401 signature_expired, sign again once with the server's Date (§ 5.4); after any other 401, ask the user to pair again rather than retry.

B.3 Offline, from the cache

  • Keep the last handshake, the pages read, the titles and their images, each with its ETag; revalidate with If-None-Match when online.
  • With no server, show the cached library, marked offline with its age; what needs the server (a download, a backup) waits and says so.
  • A cached document of a newer schema is absent, as on the wire (§ 3.2).
  • Nothing is installed from the cache without its SHA-256 checked.

B.4 Downloads that survive sleep

  • Write to a partial file, and keep its URL, its ETag and the app's sha256 beside it; hash as the bytes arrive, keeping the state of the hash, or hash the partial file again on resuming.
  • After sleep or a lost connection, resume with Range: bytes=<have>- and If-Range: <ETag>. A 206 goes on; a 200 means the file changed: start again. A 404 or 410 means its id expired: read the app again and compare its sha256.
  • On a console, hold a sleep lock while downloading if the system has one, and say that a download pauses with the console.
  • A save's upload resumes the same way, from HEAD's Upload-Offset (§ 9.3).

B.5 Several servers

  • A file is its SHA-256: two apps of the same sha256 are the same package, whatever server lists them. Show it once, with its servers; take it from the fastest (the LAN first), and check it the same way.
  • Titles merge by platform and title_id; homebrew by platform and id, the highest build first. A homebrew's pinned key is the id's, whatever the server: a server cannot bring another key (§ 8.4).
  • Each server keeps its own token, key, pin and rating cap; a cap one server sets says nothing of another.

B.6 Errors and fingerprints

  • Show an error's title and detail (§ 12), bounded, without control characters, with the server's name; the status and code in small, for a report; never the raw JSON.
  • Show a fingerprint in monospace, in groups of 4, large enough to compare across a room. At pairing, the code, the fingerprint and the QR code side by side (§ 5.2, § 5.3).
  • A changed key is an alarm, not an error: say that the server's key changed, show both fingerprints, and pair again only when the user asks.

B.7 A port's data, before launch

  • Check § 8.6's files before each launch; keep their hashes by size and time of change, so that a launch needs no new hashing unless a file changed.
  • Show each missing or unknown file with its hint; when a group (one_of) has several ways, show them all.
  • Check again as soon as the user says they copied the files.

B.8 A cold start's budget

The first start of a client on a server it paired with, before its first screen, needs at most:

RequestWhat
1GET <base>/v1/ (§ 4.2)
2The first page of the library, page_size=50 (§ 6.2), or of homebrew
3The titles of the apps on screen, at once (GET <base>/v1/titles?ids=, § 7.2)

that is 3 requests, and 256 KiB of JSON at most as they travel (compressed when the server compresses, § 2.1). Images come after, lazily, cached by their content. The conformance suite measures these three requests on a server and warns when they take more than 256 KiB.

B.9 Clocks

A console's clock is often wrong. Take the offset to the server's Date from the handshake's response, and sign with it (§ 5.4); show times in the device's own zone.

Changes

  • 0.1 (2026-10-30): first draft.
  • 0.1 (2026-10-30), from the conformance suite: wrong credentials give 401 on the handshake too, and so does an unknown token; a family at 0 answers 404, 401 or 403; sort defaults to name and release is newest first; a page_size above the limit is lowered to it; codes for 405 and 416.
  • 0.1 (2026-10-30): an expired cursor or since token gives 410, one the server never gave 400 (or 410 if it cannot tell); a 416 carries Content-Range: bytes */<size>; a failure of the server answers 500 with the code internal.
  • 0.2 (2026-10-30): a protocol of its own, with nothing kept for the protocols in use before it; still /v1/ and schema 1, as a draft.
    • Discovery (§ 4.1): Lantern's own datagrams on UDP 47115, a DNS-SD _lantern._tcp advertisement, and discovery as a hint only. Ownfoil's datagram and port are gone.
    • Authentication (§ 5): bearer tokens only, per device, hashed by the server, revocable, possibly expiring; HTTP Basic is gone. Pairing is required of a private server, approved on the server's side only, with codes of an unambiguous alphabet (40 bits at least) that expire within 10 minutes and are rate-limited (429 slow_down). pairing is offered to every caller, anonymous included.
    • Transport (§ 2, § 5.3): HTTPS everywhere, plain HTTP on loopback only; a self-signed key is pinned at pairing, after the user compared its SPKI fingerprint on the console and on the server.
    • Integrity (§ 6.1, § 6.6): sha256 is required on every app, Repr-Digest on every file response, and a client always checks a download before installing it.
  • 0.3 (2026-10-30): every platform Aurore runs on, and four families; still /v1/ and schema 1, as a draft. Files become § 6.6, and the sections from 7 on are renumbered: errors are § 12.
    • Platforms (§ 4.3, Annex A): a core that knows no platform, and a profile per platform. Every app, title, homebrew, save and cheat set carries platform; the handshake lists platforms; a client names its own with Lantern-Platform (or ?platform=), and the server answers for it alone. Atlas's platform names, and 3ds, vita, ps4, android, ios, windows, macos, linux and web. Profiles: the Switch's complete; the 3DS's, the Vita's, the PS4's, Android's and Linux's (one platform for computers and handhelds alike) as drafts; the others open, where a client installs nothing.
    • Apps (§ 6.1): title_id and app_id are opaque strings of the profile's form, type and format come from its lists, and version and display_version become version_code and version_name. What is missing (§ 6.3) needs a platform.
    • Titles (§ 7): titles replaces media, with developer, genres from a fixed list and tags, players on one device and online, age ratings per organisation, a localized summary and description, images and an external video, and updated; many titles in one request, and their changes.
    • Homebrew (§ 8): a new family: entries with a stable reverse-DNS id, a kind and a build to compare, packages of one file or a zip with a manifest, per architecture where a platform has several, the rules a client follows to install and uninstall them, an optional ed25519 signature whose key is pinned per id, and the updates of what is installed; dependencies on other homebrew, and the platform's own id of what is installed, which a client never lets two entries share. Game ports name their original game, engine and data folder, and the files the user supplies from their own copy, which a server never serves. Mods are out of scope. Shelves come from kind and genres (the titles' list), with free tags, and the listing filters by kind and genre. Requirements (§ 8.7) a client checks before it offers a package: requires.min (glibc, ram_mb, screen, and the profile's keys) and requires.gpu; one it cannot read gives a warning, one that fails a refusal. Architectures add riscv64; one a reader does not know is never its own.
    • Saves (§ 9): resumable uploads in chunks; Content-Digest required on a save sent in one request, and checked (422 digest_mismatch); a save's kind, slot, game_version_code, profile and platform; the handshake's limits say the sizes and how many backups are kept.
    • Cheats (§ 10): several sets per build, each with its id, source, update time and SHA-256, read by id; writing them needs cheats.write.
    • Requests (§ 11) carry platform.
  • 0.4 (2026-10-30): access and the quality of the text; still /v1/ and schema 1, as a draft. Every 0.3 route and field stays, with the additions below; § 5 becomes "Authentication and access".
    • Requirement ids (§ 3.5): every MUST and SHOULD has its id, L-<section>-<n>, which the suite's checks name. Rules the 0.3 suite already enforced as plain statements are now written as requirements (MUST), without changing their meaning; a client sends its token and signatures to the server's origin alone (§ 2).
    • Device keys and signed requests (§ 5.4, feature signatures): an Ed25519 key made at pairing, key in the pairing request; requests of a bound token signed by RFC 9421 (@method, @target-uri, authorization, content-digest; created, nonce, keyid, alg) within a skew of 300 seconds, nonces kept against replay; the poll of a keyed pairing signed; new codes signature_required, signature_invalid, signature_expired, signature_replayed (401) and key_required (400). Tokens without a key are bearer-only, which a server MAY refuse. The handshake adds auth, account.bound and features.signatures.
    • Pairing (§ 5.2): verify_complete, for a QR code a client draws, the code and fingerprint still shown next to it; the token's document adds bound and rating_cap.
    • Invitations (§ 5.5), rating caps (§ 5.6, with a table of ages per rating system) and an administration API (§ 5.7, feature and scope admin): accounts, devices, pairings waiting, invitations; 409 for an account that exists, 410 for an invitation that does not.
    • Accept-Language (§ 2.2) chooses the language of errors and of the handshake's motd; a problem and the handshake carry language.
    • Compression (§ 2.1): zstd or br, and gzip, recommended on JSON, never on files; a note on HTTP/2.
    • Deprecation and Sunset (§ 3.4); how the text changes (§ 3.5).
    • atlas on apps, titles and homebrew (§ 6.1); installed_size on apps and packages, and a client that decides what fits (§ 6.3); ratings on homebrew (§ 8.1).
    • DELETE <base>/v1/requests/{id} (§ 11).
    • A security fix to Ed25519 verification (§ 8.4, § 5.4): a verifier refuses a key or an R of small order and encodings that are not canonical, before the equation, which alone accepted a forgery (a key and an R of small order, S = 0) for about one message in 8; a server refuses a device key of small order at pairing. The reference server and the suite's reference client did accept such forgeries until 0.4; vectors/ed25519-refused.json holds the cases.
    • A server refuses a document beyond the limits without failing (§ 13).
    • A threat model (§ 16); conformance levels, the name and the badge (§ 17); test vectors (vectors/); client guidelines (Annex B).

SPEC.md at 442cc07, on GitHub